Manual play with etal

Discussion in 'Solved Archive' started by Alex, Nov 7, 2012.

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  1. Alex

    Alex Member

    Messages:
    6
    I am trying to figure out how I have to setup my scripts/manager to run manually with pickit on d2nt 3.3. I am mainly looking to use pickit but I always get the same in game message saying I did not config my character, which I did, and saved.

    Thanks in advance.
  2. stairbuilder

    stairbuilder Staff Member D2Etal Developer

    Messages:
    9,767
    did you follow the setup guide?
    even just running ntmanual you have to completely configure you char_config including skills, inventory, etc

    also please read this and provide the requested info if you still need help
    keep in mind that "d2nt 3.3. I" is not the version and revision of etal
    d2nt 3.3. I
  3. Alex

    Alex Member

    Messages:
    6
    I actually did setup the bot like an original one but Pickit doesn't seem to run. I did everything I had to do and I did uncheck NT manualjoin. I did everything like I did for NTbot but NTbot works fine. I must be doing something wrong somewhere...
    --- Double Post Merged, Nov 7, 2012, Original Post Date: Nov 7, 2012 ---
    Here is my script, like I did set up for manual join.ntj

    Code:
    function NT_LoadConfig()
    {
    //-----------------------------------------------------------------------------------------------------
    // If you have trouble configuring your bot, follow the links below:
    // Wiki: [URL]http://www.ProjectEtal.com/wiki[/URL]
    // Forums: [URL]http://www.ProjectEtal.com[/URL]
    // This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
    //
    // -----------------------------------------------------------------------------------------------------
     
    NTConfig_Script.push("ConfigCheck.ntj"); // This must be commented out & serves to prevent unconfigured characters from running.
     
    //------------------------------------------------------------------------------>>
    // Etal Clone Hunter Options.
    //------------------------------------------------------------------------------>>
     
    //NTConfig_Script.push("NTCloneHunter.ntj");
    NTConfig_HotIP = [32]; // Add IP's last octet seperated by commas.
    NTConfig_SaySomethingNoob = "Hot IP Found"; // Anti DC message during game.
    NTConfig_JustAHunter = true; // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
    NTConfig_AvoidRD = 180; // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).
     
    //------------------------------------------------------------------------------
    // Aura Stacking
    // Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
    // (Gear WILL be dropped.)
    //------------------------------------------------------------------------------
    NTConfig_StackAmmount = 200; // Number of times to stack aura's (100-200 recommended).
    //NTConfig_Script.push("NTHelmAuraStack.ntj"); // Stack Helm Aura
    //NTConfig_Script.push("NTBodyAuraStack.ntj"); // Stack Armor Aura
    //NTConfig_Script.push("NTWepAuraStack.ntj"); // Stack Weapon Aura
     
    //------------------------------------------------------------------------------
    // Leech, Leech Fighter & Team Botting Settings
    //------------------------------------------------------------------------------
     
    NTConfig_Leader = "config me"; // Leaders name. (Don't set to yourself.)
    NTConfig_PartyOnlyLeader = false; // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
    NTConfig_PartyMaxTime = 20; // Time in seconds the leecher has to party with leader before exiting game
    NTConfig_LeechBo = false; // Set false to disable BO & BC cast by leecher.
    NTConfig_LeechExitDelay = 500; // Delay before leecher exits game after leader in milliseconds. Use this to stagger leechers exit times to avoid crashes.
     
    //NTConfig_Script.push("NTLeechCows.ntj"); // Leech fighter cow script. Must run leader with NTCow.ntj
    NTConfig_WaitForCowPortal = 240; // time in seconds to wait for the leader to make cow portal before aborting the script
     
    //NTConfig_Script.push("NTPassiveChaosLeader.ntj"); // passive chaos leader script for NTPassiveChaosLeecher
    //NTConfig_Script.push("NTPassiveChaosLeecher.ntj");// passive chaos leecher script. MUST use NTPassiveChaosLeader with it
     
    //NTConfig_Script.push("NTDiabloLeechFight.ntj"); // (NTConfig_Leader must be configured above).
    NTConfig_LeechFrom = "S"; // (E)ntrance | (S)tar (Must match leader's setting).
    NTConfig_TakeTpDiablo = "config me"; // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
    NTConfig_UseChatCommandPortal = true; // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)
     
    //NTConfig_Script.push("NTTravLeader.ntj"); // Trav Leader
    LeechTrav_TakeTp = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
    //NTConfig_Script.push("NTTravLeech.ntj"); // Trav Leecher (NTConfig_Leader must be configured above).
    NTConfig_TakeTpTravincal = "config me"; // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.
     
    //NTConfig_Script.push("NTUniversalBaalLeech.ntj");
    NTConfig_LeechBaal = 1; // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
    NTConfig_TakeTpBaal = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
    NTConfig_LeechPrecast = false; // Do you want your leecher to precast?
    NTConfig_TeleEachWaveHelper = false; // Teleport bot before each wave to keep merc close (not position based yet)?
    leechpos = [15118, 5003]; // X,Y coord for leechers to stand (passive leecher only).
    NTConfig_LeechHydra = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
    NTConfig_FollowtoWorldStone = true; // Go down to Baal in WS Chamber after waves?
    NTConfig_WaitAtPassiveSPotForBaal = false; // leech fighters will wait at passive leech spot for baal to enter WS Chamber. Helpful if you having problems with baal bugging and not entering portal
    NTConfig_GrabShrine = "config me"; // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
    _FindXPArea = []; // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
    NTConfig_ClearAroundShrine = false; // Clear around shrine before going back to town?
     
    //------------------------------------------------------------------------------
    // Boss Configuration
    //------------------------------------------------------------------------------
     
    //------------------------------------------------------------------------------
    // Act 1 Scripts
    //------------------------------------------------------------------------------
     
    //NTConfig_Script.push("NTAndariel.ntj");
    NTConfig_RightWall = false; // Set true to use the right wall on Andy (better for weeker characters).
    NTConfig_ClearAndarielThrone = false; // Set true to clear throne room.
    //NTConfig_Script.push("NTDenOfEvil.ntj");
    NTConfig_ClearTwice = false; // Runs clear level 2x. (Useful for having bot do quest)
    //NTConfig_Script.push("NTUndergroundPassage.ntj");
    NTConfig_ClearPassageLevel1 = 2; // 0 : Don't Clear, 1 : Clear Path Only, 2 : Clear All
    //NTConfig_Script.push("NTTheSmith.ntj");
    NTConfig_ClearBarracks = false; // Set true to clear the barracks.
    //NTConfig_Script.push("NTCatacombs.ntj"); // Clears Catacombs Levels 1, 2, 3, 4 (Including Andarial).
    NTConfig_BoneAshExtension = false; // Set true to kill Bone Ash.
    //NTConfig_Script.push("NTBishibosh_ENG.ntj");
    NTConfig_ClearColdPlains = false; // Set true to clear Cold Plains.
    //NTConfig_Script.push("NTCountess.ntj");
    //NTConfig_Script.push("NTTreehead.ntj");
    //NTConfig_Script.push("NTPit.ntj");
    NTConfig_ClearPitLevel1 = 1;
    //NTConfig_Script.push("NTMausoleum.ntj");
    NTConfig_KillBloodRaven = false;
    //NTConfig_Script.push("NTBloodRaven.ntj");
    NTConfig_ClearMausoleum = false;
    NTConfig_ClearCrypt = false;
    //NTConfig_Script.push("NTHole.ntj");
    NTConfig_ClearHoleLevel1 = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
    //NTConfig_Script.push("NTTristram.ntj"); // (Not for use with Cow Script.)
    NTConfig_KillRakanishu = false;
    //NTConfig_Script.push("NTCow.ntj");
    NTConfig_KillRakanishuCows = false;
    NTConfig_TristExtension = false; // Set true to clear Tristram.
    NTConfig_CubingDelaysCows = 800; // Increase this delay if you are having problems with not taking portals or experiencing the "click bug".
    //NTConfig_Script.push("NTBoneAsh.ntj");
    NTConfig_ClearInnerCloister = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
    NTConfig_ClearCathedral = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
    //NTConfig_Script.push("NTColdCrow.ntj");
    NTConfig_ClearColdPlainss = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
    NTConfig_CaveLevel1 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
    NTConfig_CaveLevel2 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
     
    //------------------------------------------------------------------------------
    // Act 2 Scripts
    //------------------------------------------------------------------------------
     
    //NTConfig_Script.push("NTTombRaider.ntj");
    NTConfig_ClearChestPosition = false; // Clear around chest position?
    NTConfig_ClearTombs = false; // Set true to clear the tombs as well.
    //NTConfig_Script.push("NTSummoner.ntj");
    NTConfig_OpenSummonerChests = false; // Open chests in the Arcane Sanc at the end of each wing?
    NTConfig_ClearArcaneSanc = false; // Turn back & clear Arcane Sanctuary after killing Summoner (Teleports back to center before starting).
    NTConfig_ArcaneChampionsOnly = false; // When clearing with the above setting, only kill Champions and above?
    NTConfig_KillFireEye = false;
    //NTConfig_Script.push("NTDuriel.ntj");
    NTConfig_AvoidDuriel = false; // can be used to keep distance between bot and duriel. Use only with ranged attack toons
    //NTConfig_Script.push("NTFangskin.ntj");
    NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
    //NTConfig_Script.push("NTAncientTunnels.ntj");
    //NTConfig_Script.push("NTColdworm.ntj");
    //NTConfig_Script.push("NTRadament.ntj");
    //NTConfig_Script.push("NTDarkElder.ntj");
    NTConfig_ClearLostCity = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
    //NTConfig_Script.push("NTBeetleBurst.ntj");
    NTConfig_ClearFarOasis = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
     
    //------------------------------------------------------------------------------
    // Act 3 Scripts
    //------------------------------------------------------------------------------
     
    //NTConfig_Script.push("NTStormTree.ntj");
    NTConfig_ClearFlayerJungle = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
    //NTConfig_Script.push("NTKurastChest.ntj");
    //NTConfig_Script.push("NTTravincal.ntj");
    //NTConfig_Script.push("NTKurastTravel.ntj");
    //NTConfig_Script.push("NTAct3Sewers.ntj");
    NTConfig_ClearA3SewersLevel1 = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
    NTConfig_OpenAllChestsLvl2 = false;
    //NTConfig_Script.push("NTMephisto.ntj");
    NTConfig_KillCouncilMembers = false; // Kill Council in Durance Of Hate?
    NTConfig_RedPortal = false; // Return to town afterwards using red portal? (Only use this if Mephisto is not the last boss in your botting sequence.)
     
    //------------------------------------------------------------------------------
    // Act 4 Scripts
    //------------------------------------------------------------------------------
     
    //NTConfig_Script.push("NTIzual.ntj");
    NTConfig_ClearCityOfTheDamned = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
    NTConfig_ClearPlainsOfDespair = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
    //NTConfig_Script.push("NTHephasto.ntj");
    NTConfig_ClearRiverOfFlames = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
    //NTConfig_Script.push("NTDiablo.ntj");
     
     
    //--------------------------\\
    // Diablo Settings: \\
    //--------------------------\\
     
    NTConfig_CSSealsOnly = false;
    NTConfig_CSFrom = "S"; // (E)ntrance | (S)tar
    NTConfig_CSTpNotSafe = "TP up. Might be hot!";
    NTConfig_CSTpSafe = "TP safe.";
    NTConfig_CSKillDiablo = "Diablo time!";
    NTConfig_CSScriptEnd = "It's Baal time Mubns!";
    NTConfig_CSIdiotMsg = "Please don't hit the seals!";
    NTConfig_WaitAndBO = true; // Wait and cast BO? (If you don't have a tha ability to BO, set false.)
    NTConfig_BOSayMsg = 'Casting BO in'; // What you'll say while waiting (time set below in seconds) to cast BO (Don't include seconds)?
    NTConfig_BOWait = 2; // Time in seconds to wait before using BO.
    NTConfig_DNextGameSay = "Next game will be "; // Message before saying next game. (To disable, make the quotes empty "").
    Diablo_FreeSpaceMessage = "Towning Quickly..."; // NTConfig_FreeSpaceBeforeBoss (Setting below) message before going to town to clear inventory.
    NTConfig_TownBeforeDiablo = false; // Town before killing Diablo if you have less than the inventory space configured in Inventory settings?
     
    //-----------------------------------------------------------------------------------
    // Act 5 Scripts
    //------------------------------------------------------------------------------------
     
    //NTConfig_Script.push("NTPindleskin.ntj"); // Pindleskin / Nihlathak. (Can be configured to use waypoint or red portal.)
    NTConfig_UseTemplePortal = true; // Use red portal in act 5? (Set false for waypoint.)
    NTConfig_KillPindleskin = true;
    NTConfig_KillNihlathak= true;
    NTConfig_OpenEvilUrnNihl = false;
    NTConfig_ClearHalls = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
    NTConfig_ClearHallsOfVaught = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
    NTConfig_OpenHallsSuperChests = false; // Open super chests en-route to Nihlathak
    NTConfig_CheckVipers = false; // End script if Tomb Vipers are found around Nihlathak?
    //NTConfig_Script.push("NTEldritch.ntj");
    NTConfig_ShenkExtension = false;
    NTConfig_DacFarren = false;
    //NTConfig_Script.push("NTThreshSocket.ntj");
    NTConfig_OpenEvilUrn = true; // Opens Evil Urn next to Thresh Socket?
    //NTConfig_Script.push("NTPitOfAcheron.ntj");
    NTConfig_ClearPitOfAcheron = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
    //NTConfig_Script.push("NTInfernalPit.ntj");
    NTConfig_ClearInfernalPit = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
    NTConfig_FTEvilUrnExtension = false;
    //NTConfig_Script.push("NTDrifterCavern.ntj");
    NTConfig_ClearDrifterCavern = false; // Set true to clear all (not just uniques / champions).
    //NTConfig_Script.push("NTAbbadon.ntj");
    NTConfig_ClearAbaddon = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
    //NTConfig_Script.push("NTFrozenstein.ntj");
    NTConfig_ClearFrozenRiver = false; // Set true to clear all (not just uniques / champions).
    //NTConfig_Script.push("NTGlacialTrail.ntj");
    NTConfig_ClearGlacialTrail = false; // Set true to clear all (not just uniques / champions).
    //NTConfig_Script.push("NTIcyCellar.ntj");
    NTConfig_ClearIcyCellar = false; // Set true to clear all (not just uniques / champions).
    //NTConfig_Script.push("NTWorldStoneKeep.ntj");
    //NTConfig_Script.push("NTBaal.ntj");
    NTConfig_KillBaal = true;
    NTConfig_MakeHotTP = true;
    NTConfig_Wave3 = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines.)
    NTConfig_TownBeforeBaal = false; // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)
    NTConfig_MakeHelpTPBeforeThrone = false; // TP in WS lvl 3 for help clearing the Throne Room.
    NTConfig_TeleEachWave = false; // Teleport bot before each wave to keep merc close (not position based yet)?
    NTConfig_ClearWSK = 0; // 0 = Don't Clear, 1 = Clear Path Only, 2 = Cull Clear Of WSK 2 & 3
    NTConfig_PsnW2 = false; // Heal after Baal wave 2 if poisoned?
    NTConfig_CheckSoulKillers = false; // End script if Stygian Dolls are found in Throne
     
    //------------------------\\
    // "Public Baal Settings" \\
    //------------------------\\
     
    NTThrone_Announce = true; // Announce mobs in the Throne room pre-tp?
    Baal_WSlvl3tpMSG = "TP for WS lvl 3 up, help me clear throne"; // Message for portal in WS lvl 3. (Clears throne faster with help.)
    Baal_HotTp = "TP up."; // Hot TP message. (NTConfig_MakeHotTP must be set true.)
    Baal_SafeTp = "TP safe."; // What to say when bot opens the safe TP.
    Baal_KillBaalMessage = "Let's kill Baal!"; // What to say after last wave, before entering chamber.
    Baal_NextGameMessage = "Etal Bot - ProjectEtal.com"; // What to say after killing Baal. (We appriciate those who leave the shameless plug.)
    Baal_FreeSpaceMessage = "Towning to clear space"; // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
    Baal_BSayNextGame = "Next game will be "; // Message before announcing next game. "Next game will be chaos" for example. (Leave empty to disable.)
     
    //------------------------------------------------------------------------------
    // NTWPGrabber Instructions
    //------------------------------------------------------------------------------
    // NTWPGrabber iterates through areas grabbing relevant waypoints.
    // * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
    //
    // Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
    // * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
    //
    // It's HIGHLY recommended to disable all normal pickits while running the quest module.
    // * Quest nip is required while running the quest module.
    // * Make sure you have space in your stash (& a clear cube) for the quest items
    //
    // Your character WILL die if you cannot handle the quest.
    //------------------------------------------------------------------------------
     
    //NTConfig_Script.push("NTWPGrabber.ntj");
     
    NTConfig_DoQuests =
    [
    //"Den Of Evil",
    //"The Search For Cain",
    //"Radament's Lair",
    //"Horadric cube",
    //"Lam Esen's Tome",
    //"Golden Bird", // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
    //"Golden Bird Travincal", // Will attempt to drop the Bird from Council. (Doesn't always drop.)
    //"Fallen Angle",
    //"Siege on Harrogath",
    //"Prison Of Ice",
    //"Rite Of Passage",
    ];
     
    //NTConfig_NIPFilePath.push("Quest.nip"); // Uncomment this to pick quest items.
     
    //------------------------------------------------------------------------------
    // Misc. Scripts
    //------------------------------------------------------------------------------
     
    //NTConfig_Script.push("WpGiver.ntj"); // Gives waypoints to another character via in-game chat commands.
    //NTConfig_Script.push("mulelogger.ntj"); // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
    //NTConfig_Script.push("TLNipCheck.ntj"); // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
    //NTConfig_Script.push("TLInventory.ntj"); // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
    NTConfig_TLInventory_SkipEquipped = true; // Skip logging what you have equipped (useful for logging mules).
     
    NTConfig_Script.push("NTManual.ntj"); // Manual play with some enhancements (auto potting etc).
    NTConfig_PickitOn = true; // Manual play with pickit.
    NTConfig_ShowEnemies = false; // Manual play with enemies on minimap
    NTConfig_RevealMap = false; // Manual play with maphack
    NTConfig_CheckStuff = false; // Gives warning when low on pots, scrolls or merc is dead.
     
    NTConfig_HostileHandler = true; // true to use the new hostile handler
    RunFromHostiles = true; // true to leave game when hostiled
    KillHostiler = true; // true to kill the hostile player
    TauntHostile = true; // true to taunt the hostiler, false if not
     
    //------------------------------------------------------------------------------
    // Speed Settings
    //------------------------------------------------------------------------------
    me.maxgametime = 12000; // Maximum game length in seconds (0 is infinite).
    NTConfig_StartDelay = 0; // Delay time in milliseconds to wait at start.
    NTConfig_AreaDelay = 500; // Delay time in milliseconds to wait on each area change.
    NTConfig_SnagDelay = 500; // Delay time in milliseconds (added to ping delay) to wait before each pickit call.
     
    //------------------------------------------------------------------------------
    // Chicken settings
    //------------------------------------------------------------------------------
    NTConfig_SkipHealLife = 0; // If you are over this percentage of life, you won't go to a healer.
    NTConfig_SkipHealMana = 0; // If you are over this percentage of mana, you won't go to a healer.
     
    NTConfig_LifeThresh = 0; // Drink a health potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
    NTConfig_ManaThresh = 0; // Drink a mana potion if under this percent of mana.
    NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
     
    NTConfig_LifeChicken = 0; // This is your D2NT chicken life percent. If you go below this life total, exit game.
    NTConfig_ManaChicken = 0; // This is your D2NT chicken mana percent. If you go below this mana total, exit game.
     
    // These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
    // The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
    // To disable, use 0
    NTConfig_EtalLifeChicken = 0; // This is your Etal chicken life percent. If you go below this life total, exit D2.
    NTConfig_EtalManaChicken = 0; // This is your Etal chicken mana percent. If you go below this mana total, exit D2.
     
    NTConfig_TPChicken = 0; // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
     
    NTConfig_MercLifeThresh = 0; // Give merc a health potion if under this percent of life.
    NTConfig_MercRejuvThresh = 0; // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
    NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
     
    //------------------------------------------------------------------------------
    // Inventory settings
    //------------------------------------------------------------------------------
    NTConfig_FreeSpaceBeforeBoss = 0; // If # of free columns is less than this, will town before killing bosses.
    NTConfig_FreeSpace = 0; // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
     
    // These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
    NTConfig_Columns[0] = [0,1,1,0,0,0,0,0,0,0];
    NTConfig_Columns[1] = [0,1,1,0,0,0,0,0,0,0];
    NTConfig_Columns[2] = [0,1,1,0,0,0,0,0,0,0];
    NTConfig_Columns[3] = [0,1,1,0,0,0,0,0,0,0];
     
    NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
     
    //----------------------------------------------------------------------------------------------
    // Belt Settings
    // Type of potion used in each belt column
    // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
    // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
    // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
    // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
    // To use rejuvenations only, put "rv" in all columns.
    //----------------------------------------------------------------------------------------------
    NTConfig_BeltColType[0] = "mp";
    NTConfig_BeltColType[1] = "hp";
    NTConfig_BeltColType[2] = "hp";
    NTConfig_BeltColType[3] = "hp";
     
    //-----------------------------------------------------------------------------------
    // Pickit (SnagIt) Configuration
    // * Select one group only (normal / advance / extreme / Master)
    //-----------------------------------------------------------------------------------
    NTConfig_NIPFilePath.push("normal/normal.nip");
    NTConfig_NIPFilePath.push("normal/magic_rare.nip");
    NTConfig_NIPFilePath.push("normal/set.nip");
    NTConfig_NIPFilePath.push("normal/unique.nip");
    NTConfig_NIPFilePath.push("normal/craft.nip");
    NTConfig_NIPFilePath.push("normal/key.nip");
     
    //NTConfig_NIPFilePath.push("advance/normal.nip");
    //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
    //NTConfig_NIPFilePath.push("advance/set.nip");
    //NTConfig_NIPFilePath.push("advance/unique.nip");
    //NTConfig_NIPFilePath.push("advance/craft.nip");
    //NTConfig_NIPFilePath.push("advance/key.nip");
     
    //NTConfig_NIPFilePath.push("extreme/normal.nip");
    //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
    //NTConfig_NIPFilePath.push("extreme/set.nip");
    //NTConfig_NIPFilePath.push("extreme/unique.nip");
    //NTConfig_NIPFilePath.push("extreme/craft.nip");
    //NTConfig_NIPFilePath.push("extreme/key.nip");
     
    //NTConfig_NIPFilePath.push("Master/Crafted.nip");
    //NTConfig_NIPFilePath.push("Master/Cubed.nip");
    //NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
    //NTConfig_NIPFilePath.push("Master/FAST.nip");
    //NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
    //NTConfig_NIPFilePath.push("Master/Magic.nip");
    //NTConfig_NIPFilePath.push("Master/Rare.nip");
    //NTConfig_NIPFilePath.push("Master/Set.nip");
    //NTConfig_NIPFilePath.push("Master/Unid.nip");
    //NTConfig_NIPFilePath.push("Master/Unique.nip");
    //NTConfig_NIPFilePath.push("Master/White.nip");
    //NTConfig_NIPFilePath.push("Master/Runeword.nip");
     
    NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
     
    //------------------------------------------------------------------------------
    // Runeword configuration
    //
    // * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
    // * Use NTItemAlias.ntl to find classids
    // * YOU MUST USE THE EXACT ORDER OF RUNES
    // * Base item needs to be in the pickit, rest is picked auto.
    // * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
    //------------------------------------------------------------------------------
     
    NTConfig_MakeRunewords = false;
     
    //NTConfig_Runeword.push([498, 616, 619, 618, 620]); // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
    NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
     
    //NTConfig_Runeword.push([447, 616, 619, 618, 620]); // Monarch, Tal, Thul, Ort, Amn SPIRIT
    NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
     
    //NTConfig_Runeword.push([29, 616, 619, 618, 620]); // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
    NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
     
    //NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, Ral, Tir, Tal, Sol
    NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
     
    //NTConfig_Runeword.push([255, 617, 612, 616, 621]); // Thresher, Ral, Tir, Tal, Sol
    NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
     
    //NTConfig_Runeword.push([256, 617, 612, 616, 621]); // Cryptic Axe, Ral, Tir, Tal, Sol
    NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
     
    //NTConfig_Runeword.push([21, 627, 635, 630, 619]); // Flail, Ko, Vex, Pul, Thul
    NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
     
    //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // Flail, Amn, Ral, Mal, Ist, Ohm
    NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
     
    //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
    NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
     
    //------------------------------------------------------------------------------
    // Cubing configuration
    //------------------------------------------------------------------------------
    NTConfig_Cubing = false; // Enable Cubing?
     
    //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
    //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
    //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
    //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
    //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
    //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
    //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
     
    //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
    //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
    //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71
    //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77
    //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80
     
    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
     
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
     
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Blood Casque
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Blood Armet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Blood Battle Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Blood Mirrored Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Blood Sharkskin Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Blood Vampirebone Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Blood Mesh Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Blood Mithril Coil
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Blood Amulet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Blood Ring
     
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Caster Amulet
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // Craft Caster Demonhide Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Caster Wyrmhide Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // Craft Caster Vampirefang Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // Craft Caster Sharkskin Belt
     
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
     
    //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
     
    //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
     
    //***** Include the following, Primary item must be setted in item_configs folder *****
     
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
     
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
     
    //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
     
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
     
    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // WATERWALK : Exeptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
     
    //------------------------------------------------------------------------------
    // Gamble Configuration
    // * To specify what items to gamble, adjust the array with the desired item codes.
    //------------------------------------------------------------------------------
    NTConfig_Gamble = false; // Enable gambling?
    NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling.
    NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling.
     
    NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
    NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft.
     
    NTConfig_GambleItem.push(520); // Amulets
    NTConfig_GambleItem.push(522); // Rings
    NTConfig_GambleItem.push(418); // Circlets
    NTConfig_GambleItem.push(419); // Coronets
    //NTConfig_GambleItem.push(334); // Leather Gloves
    //NTConfig_GambleItem.push(335); // Heavy Gloves
    //NTConfig_GambleItem.push(336); // Chain Gloves
    //NTConfig_GambleItem.push(337); // Light Gauntlets
    //NTConfig_GambleItem.push(338); // Gauntlets
    NTConfig_GambleItem.push(331); // Kite Shield
     
    //------------------------------------------------------------------------------
    // General configuration
    //------------------------------------------------------------------------------
    NTConfig_PublicMode = false; // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
    NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
    NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
    NTConfig_FastPickit = true; // This is a new option that causes far less crashes(maybe none). Is independent of snag delay
    NTConfig_UseMerc = false; // Set true if you will use a mercenary, will revive merc at a reviver npc.
    NTConfig_ResetEnigma = false; // Set true to reset enigma when tele bug exists. (Safe.)
    NTConfig_QuitOnPing = 900; // Ping threshold. (0 to disable.)
    NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. (0 = Disabled, x = Time Interval In Seconds.)
    NTConfig_ClearPosition = false; // Set true if you want to clear area after killing boss.
    NTConfig_PrioritizeWeakerFoes = false; // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
    NTConfig_PrioritizeWeakerFoesAreaDisable = []; // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
    NTConfig_SwitchTele = false; // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
    NTConfig_PreBuffFade = false; // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
    NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
    NTConfig_FreeRowsQuit = 2; // If after stashing less than this number of inventory columns are free, bot will pause.
    NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses.
    NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
    NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
    NTConfig_CheckPassword = false; // Check for game password, quit if none.
    NTConfig_GoWestFromLut = false; // If new game starts in act 2, use Warriv to return to act 1?
    NTConfig_MinPots = 1; // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
    NTConfig_CheckPotsTown = 0; // If less then this many (Health or Mana) potions, will shop them in normal town functions. Set 0 to always shop them
    NTConfig_AutoMule = false; // Set to true to enable muling. Requires NTMule entry point.
    NTConfig_UseKeysForPlaceHolder = true; // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
    NTConfig_PropsForEtal = 1; // Advertising etal at the end of public games. set to 0 to disable. Set to 1 or greater for the number of phrases spoken before exiting public games. See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
    NTConfig_MercStats = false; // Prints Merc stats to Common Log with Char stats if true
     
    //-------------------------------------------------------------------------------
    // Advanced XML Item Logging
    //-------------------------------------------------------------------------------
    NTConfig_UseXMLItemlog = false; // Log kept, sold and ignored items in an XML log file?
    NTConfig_IndependantLog = true; // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
    NTConfig_LogSoldItems = false; // Logs items sold to item logfile?
    NTConfig_LogIgnoredItems = false; // Log ignored items to item logfile?
    NTConfig_LogCraftedItems = false; // Log crafted items to item logfile?
    NTConfig_LogItemQuality = 5; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
     
    //-------------------------------------------------------------------------------
    // General Log File Options
    //-------------------------------------------------------------------------------
    NTConfig_LogShrines = false; // Log shrines found by NTConfig_Shrines array?
    NTConfig_LogCraftingString = false; // Log the string of ingredients that goes into cube?
     
    //------------------------------------------------------------------------------
    // Manager Log Options
    //------------------------------------------------------------------------------
    NTConfig_LogSoldItemQuality = 7; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
    NTConfig_CubeProcessToManager = 2; // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
     
    //-------------------------------------------------------------------------------
    // Immunity Skipping
    //-------------------------------------------------------------------------------
    NTConfig_AreasToNotSkipImmunes = [131, 108]; // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
     
    NTConfig_SkipSingle[0] = false; //Skips all physical immunes.
    NTConfig_SkipSingle[1] = false; //Skips all magic immunes.
    NTConfig_SkipSingle[2] = false; //Skips all fire immunes.
    NTConfig_SkipSingle[3] = false; //Skips all lightning immunes.
    NTConfig_SkipSingle[4] = false; //Skips all cold immunes.
    NTConfig_SkipSingle[5] = false; //Skips all poison immunes.
     
    NTConfig_SkipDual[0] = false; //Skips all dual physical + magic immunes.
    NTConfig_SkipDual[1] = false; //Skips all dual physical + fire immunes.
    NTConfig_SkipDual[2] = false; //Skips all dual physical + lightning immunes.
    NTConfig_SkipDual[3] = false; //Skips all dual physical + cold immunes.
    NTConfig_SkipDual[4] = false; //Skips all dual physical + poison immunes.
    NTConfig_SkipDual[5] = false; //Skips all dual magic + fire immunes.
    NTConfig_SkipDual[6] = false; //Skips all dual magic + lightning immunes.
    NTConfig_SkipDual[7] = false; //Skips all dual magic + cold immunes.
    NTConfig_SkipDual[8] = false; //Skips all dual magic + poison immunes.
    NTConfig_SkipDual[9] = false; //Skips all dual fire + lightning immunes.
    NTConfig_SkipDual[10] = false; //Skips all dual fire + cold immunes.
    NTConfig_SkipDual[11] = false; //Skips all dual fire + poison immunes.
    NTConfig_SkipDual[12] = false; //Skips all dual lightning + cold immunes.
    NTConfig_SkipDual[13] = false; //Skips all dual lightning + poison immunes.
    NTConfig_SkipDual[14] = false; //Skips all dual cold + poison immunes.
     
    //------------------------------------------------------------------------------
    // ID Options & Other Town Configs
    //------------------------------------------------------------------------------
    NTConfig_IdInField = false; // set to true to have bot id items in field. MUST have a tome of id in inventory
    NTConfig_FreeSpaceXY = [2, 4]; // free block if less bot will id. Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
    NTConfig_AnnounceDroppedItems = false; // anounce items that are being dropped. NOTE does not work with items sold to vendor
    NTConfig_dropMessages = [ // randomly selected phrase used for NTConfig_AnnounceDroppedItems. Add as many as you want following the provided format
    "up for grabs ",
    "dropping ",
    "tossing ",
    "free item on ground ",
    ];
     
    NTConfig_IdentAtCain = false; // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
    NTConfig_PocketChange = 500000; // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
    NTConfig_DontCainAct = []; // List any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts.
    NTConfig_Repair = "40"; // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
    NTConfig_AlwaysUseCain = false; // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
    NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
     
    //------------------------------------------------------------------------------
    // DPS Meter Config
    //------------------------------------------------------------------------------
    DPSMeter = false; // This toggles the DPS Meter on / off.
    miniDPSDisplay = false; // Set true if you run a resolution below 800*600. (Formatting removed.)
    DPSScanSpeed = 50; // Delay between each scan (in ms).
    DPSDisplayRate = 1000; // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
    DPSScanHist = 2; // Scan history (in seconds) to average. (Default 2.)
     
    //----------------------------------------------------------------------------------
    //Open chest configs configs.
    // * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
    //----------------------------------------------------------------------------------
    NTConfig_OpenChest = false; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
    NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened?
    NTConfig_OpenChestsInAreaClearing = false; // Open chests while using clear functions? (Uses NTConfig_Chestids.)
     
    // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
    // * Current area ID can be displayed ingame by pressing Num Pad "*".
    // * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
    // * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt. NOTE some of these are wrong.
     
    NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.)
     
    NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
    240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
    391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
    580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
     
    //------------------------------------------------------------------------------
    // Shrine Grabber Settings
    //------------------------------------------------------------------------------
     
    NTConfig_ShareExpShrine = false; // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
    NTConfig_Shrines = [0, 0, 0, 0, 0]; // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
     
    //------------------------------------------------------------------------------
    // Attack Configuration
    // * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
    // * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
    //------------------------------------------------------------------------------
    NTConfig_AttackSkill[0] = 144; // First skill. Maybe slow missiles
    NTConfig_AttackSkill[1] = 144; // Primary skill to super unique/champion.
    NTConfig_AttackSkill[2] = 144; // Primary untimed skill to super unique/champion.
    NTConfig_AttackSkill[3] = 144; // Primary skill to others.
    NTConfig_AttackSkill[4] = 144; // Primary untimed skill to others.
    NTConfig_AttackSkill[5] = 144; // Secondary skill in case monster is immune to primary skill.
    NTConfig_AttackSkill[6] = 144; // Secondary untimed skill.
    NTConfig_AttackSkill[7] = 144; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
    NTConfig_AttackSkill[8] = 144; // Tertiary untimed skill.
    NTConfig_AttackSkill[9] = 144; // Primary skill to boss (diablo/baal/meph/etc) Not immune to spells I guess.
     
    prewavespot = [15092, 5028]; // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
     
    NTconfig_HighMaxAttack = true; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
    NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
     
    NTConfig_HighMaxAttacks = 300; // Maximum number of attacks (HIGH) before skipping.
    NTConfig_LowMaxAttacks = 15; // Maximum number of attacks (LOW) before skipping.
     
    MonstersToAttackFirst = // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
    [58,59,60,61,62,101,102,103,104,190,191,
    192,193,194,206,207,208,209,228,239,240,
    241,278,279,280,281,282,283,303,312,480,
    481,482,483,484,485,486,529];
     
    NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
     
    //------------------------------------------------------------------------------
    // Check Safe Settings
    //------------------------------------------------------------------------------
    // Check Self Safe. Set to []; for none.
    // 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
    // Use this format: ['01','02'] etc. Add as many or as few as you want.
     
    NTConfig_CheckSelfSafe = [];
     
    // Check Merc's Safe. Set to []; for none.
    // 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
    // Use this format: ['01','02'] etc. Add as many or as few as you want.
     
    NTConfig_CheckMercSafe = [];
     
    //------------------------------------------------------------------------------
    // Class Specific Settings
    //------------------------------------------------------------------------------
     
    NTConfig_UseFindItem = false; // Loot corpses of slain Monsters when clearing positions or areas?
    NTConfig_BuyPotsIfLackOfMana = false; // Visit town if you lack enough mana to loot a corpse?
    NTConfig_FindItemRange = 40; // Default range to check for corpses to loot when clearing positions or areas.
    BarbSwitch = true; // Switch weapons to cast BO?
     
    }
  4. stairbuilder

    stairbuilder Staff Member D2Etal Developer

    Messages:
    9,767
    please use pastebin.com for code and post a link or upload to the site
    really difficult to find problems with code in code blocks
    first this, and this is in the setup guide, you didn't comment out the config check
    Code:
    NTConfig_Script.push("ConfigCheck.ntj"); // This must be commented out & serves to prevent unconfigured characters from running.
    
  5. comper

    comper Contributor

    Messages:
    1,317
    did you get your bot to running?
    if not here are some lines you need to edit -
    line 11 - NTConfig_Script.push("ConfigCheck.ntj"); you need to // out that line
    like this //NTConfig_Script.push("ConfigCheck.ntj");
    line 340 - NTConfig_FreeSpace = 0; you need to change the 0 to a 2
    like this NTConfig_FreeSpace = 2;
    not sure how well the bot runs when you have the hp and mp switched in the Belt Settings but it says to keep the hp first then mp - so this is something to watch if your Belt Settings start to mess up
    line 581 - NTConfig_FastPickit = true; I would set this back to false
    fix these lines and it should run for you
    thanks
  6. Jeff

    Jeff Staff Member D2Etal Developer

    Messages:
    5,283
    Just a note, when I saw this, the code was simply pasted, it wasn't even in code blocks.

    Decided not to even look further than that.
  7. emil

    emil Member

    Messages:
    5
    Im using etal on manual aswell but i have this problem with the program keep trying to make games. can i turn this option off somewhere?
  8. Mysticalframe

    Mysticalframe Well-Known Member

    Messages:
    26
    change your starter ;)
    to another one like
    Loader only
  9. emil

    emil Member

    Messages:
    5
    just tried changin to loader. then there is no maphack or pickit..
  10. emil

    emil Member

    Messages:
    5
    okey im just stupid. i just used the manual join ntj and it works perfectly
  11. Jeff

    Jeff Staff Member D2Etal Developer

    Messages:
    5,283
    You know, NTMap starter won't make games. Neither will NTManualGame.
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